Scene Games

The computer art community also known as the demoscene regularly hosts events (parties) at which competitions take place. Sometimes there are also competitions for the best self-made game.

Originally these gamedev compos had a size limit of 32 kb, later this was increased to 96 kb and now it is usually unlimited. The games entered to these competitions usually do not match commercial standards, but they are often based on interesting ideas. This especially gives newcomers and beginning coders a possibility to participate in demoparties and perhaps even achieve good scores.

In the following article I am going to introduce some of the most popular games made by sceners according to pouet.net.

Do it yourself demo

This is an interactive demo made in 2008 by Limp Ninja Kids. It was released at the Outline party. First there is a loading bar. You have to keep hitting Space at a very fast rate to move the bar. Then comes the rotozoomer. You have to keep rotating the image with the mouse so that it fits. Next is the image part where you have to move the mouse to all parts of the image in order to make it appear. And so on. In short, it is an interactive demo in which you have to accomplish tasks in order to advance. If you fail, you have to repeat the current part. Great idea! The only problem is that national keyboard layouts are not considered - on a German keyboard you have to press Z when you should actually press Y.

B-Clopd 3D

This game was coded by Pap and released at Breakpoint 2004. It is a first-person platform game, which somewhat reminds me of the old games for Nintendo 64 such as Super Mario 64 and Donkey Kong 64. You control a character that has to jump, run and fight its way through a level. It is a bit difficult to estimate how far you have to jump due to the first-person perspective at first, but you get accustomed to it. The fights seem to be difficult to control, sometimes I won very quickly, sometimes I lost... Visually it is certainly good. The game participated in the 96k game competition and placed 2nd.

Presswurst 3D

This game placed 5th at Breakpoint 2005. It was made by Metalvotze and is based on their dirty humour. You play a man who is doing his business at the toilet. You have to alternately press A and L, and the faster you do that, the more you will ... do your business. No screenshot due to tastelessness...

El Loco Megabus

This is a 3D racing game by Calodox. Nice idea, but unfortunately the space ship is a bit hard to control. The game won 1st prize in the 32k game competition at Mekka & Symposium 2002.

Tsunami 2010

This game resembles the game Tempest for the Atari Jaguar console. You control a space ship that has to shoot other ships, moving around a circular playfield. The game won 1st place at Breakpoint 2003. The code was done by Toxie of ainc.

Rick Dangerous 32Kb

This is a conversion of the classic game Rick Dangerous for Windows, released in December 2002. The code was done by Leonard of Oxygene. Compared to today's standards it is a very difficult platform game.

 
 .kkrieger

This game placed 1st at Breakpoint 2004 and it is probably the best known scene game outside the scene. The coders of Farbrausch tried to implement a first-person shooter in the style of Quake in just 96k, and succeeded.

Rumour has it that the 32 kb size limit for game compos was abandoned and changed to 96 kb especially for this game.

The code was mainly done by Chaos and Ryg, and the work on this game was supposedly quite heavy. When the game was finally ready for release, the coders were very exhausted and determined to never create anything like this again.

Turrican 32k

After creating a 32k version of Giana Sisters, Myth remade another C64 classic, the platform-shooter Turrican. Well done!

Teenage Mutant Ninja Puppets

This is quite a strange beat-em-up game in which you only control the movements of the head of your puppet with the cursor keys. As a consequence the puppets behave in a rather awkward manner. Very funny! The game was developed by Hikey and ranked 2nd at Breakpoint 2007.

Porrasturvat (Stair Dismount)

This game, coded by Tonic of tAAt, is by far the most popular scene game at pouet.net. It is a physical simulation of a person that is dropped from a staircase. You can choose position, angle and force, and the more damage you inflict, the higher your score. Very innovative and interesting.

Shifticida

A 32 byte (!) game by Rrrola - what could that be? It is a game for two players, one uses the left and the other the right shift key. You simply have to press the key faster than the other player. By pressing the keys the borderline between the territorities of the two players will be moved, and as soon as one player owns all the screen space, he or she has won. Nice idea, great implementation!

Klämrisk Hero

The winner of the 96k game compo at Breakpoint 2010 is a rather difficult game involving four characters in elevators. They must always turn in that direction that makes them avoid being smashed. Turning is done using the keys 1 through 4.

Pitman

This is a game coded by hitchhikr with a size of less than 3 kb in which you play a man who has to grab treasures. The levels feature ladders, movable blocks and breakable blocks. It requires some brainpower to find out how to solve the puzzles. Very nice game, a lot of fun!

Based on a true story

This little game was developed by Gargaj on the occasion of Leia's birthday. There are several ducks and you have to pay attention to the movements of one of them. Several ducks are exchanged with their neighbours several times, and at the end you must click at the new position of the duck you were supposed to follow.

Lair


This is a variant of the Taquin puzzle game. Instead of static images it features demo effects, which makes it a bit harder than the usual Taquin game.

Conclusion

While some games, such as Porrasturvat and "Do it yourself demo", exhibit interesting concepts, others are only impressive for technical reasons. Some of the games are hard to control and thus not really playable. However, I think the gamedev compos at demoparties are worth following and should be held more often.

Enjoy playing!

Adok

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